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FAN GAMES
❤️UNDERTALE · FAN GAME

Asgore Fight Simulator

Face Asgore in eekeekturtle’s UNDERTALE fan battle. Choose a command, time your attack and move through the next pattern.

❤️BATTLE ARENA
FAN-MADE · BROWSER PLAYER
Click inside the game to focus keyboard controls
ORIGINAL PROJECT
If the screen stays blank, click the green flag inside or reload the player.
RELOAD RESTARTS THE GAME
THE BATTLE SELECT

Different opponents. Their own controls. Pick a game to begin.

06 GAMES TO EXPLORE

BATTLE CONTROLS & KEY MAPPING

CLICK THE PLAYER TO FOCUS
Move / select a menu option
Arrow keys
Choose / confirm your action
Z
Start hard mode
Hold A while clicking the green flag

DEVICE & INPUT NOTES

Use a desktop or laptop with a keyboard. This project’s instructions use physical keys; this page does not add touch controls. A phone or tablet without a keyboard is not recommended.

How to play Asgore Fight

PLAYER GUIDE
PHASE 01|START A NORMAL ATTEMPT

Click the green flag inside the player to start. Click the game area so keyboard input reaches the battle. A normal start does not require holding any key.

PHASE 02|CHOOSE A COMMAND

Move between the on-screen commands using the arrow keys and press Z to choose. Read the game’s current text before confirming the next action.

PHASE 03|TIME AND DODGE

If you select FIGHT, use Z when the attack marker reaches the position you want. During enemy attacks, use the arrow keys to move within the battle area.

PHASE 04|TRY HARD MODE

For the creator’s hard mode, hold A while clicking the green flag. Starting again or using this page’s Reload button resets the current attempt.

GAME REFERENCEIN-GAME HUD
Asgore above the command menu in eekeekturtle’s fan recreation

Asgore above the command menu in eekeekturtle’s fan recreation

❤️TACTICAL ADVICE

This is a separate UNDERTALE fan project. Do not use V4 profile or save instructions here; follow this game’s own menus and controls.

A different kind of boss battle

KNOW YOUR GAME
GAME NOTE 01

UNDERTALE fan game

This encounter is inspired by UNDERTALE. Its single-character battle interface differs from the three-member party used in the DELTARUNE games.

01•STATUS READY
GAME NOTE 02

Attack timing

Choosing FIGHT opens an attack-timing bar. Press Z to stop the moving marker, then prepare for the enemy’s next turn.

02•STATUS READY
GAME NOTE 03

Optional hard mode

The creator lists a startup shortcut: hold A while clicking the green flag. Try the normal start first to learn the keyboard controls.

03•STATUS READY
Independent fan site battle symbol
SOUL LOGO

About this Asgore fan battle

This page embeds Undertale Asgore Fight, Scratch project 97858260 by eekeekturtle. It is a browser-playable fan recreation with its own presentation and details, not a copy of the full UNDERTALE game.

Asgore is an UNDERTALE character, so this page is labeled UNDERTALE even though it sits alongside our DELTARUNE games. The original project credits Toby Fox for its music. Use the source link for the author’s notes and credits. This site is not affiliated with Toby Fox.

ORIGINAL BY eekeekturtle
ORIGINAL PROJECT

Asgore Fight FAQ

TACTICAL TROUBLESHOOTING
❤️ Q01Is this a DELTARUNE game?

No. Asgore’s encounter here is based on UNDERTALE. This site includes it as a related fan battle and labels it separately from its DELTARUNE games.

❤️ Q02Which Asgore project is embedded?

This is Undertale Asgore Fight by eekeekturtle, Scratch project 97858260, running through TurboWarp. It has its own fan-made details and is not the full official game.

❤️ Q03What are the controls?

Use the arrow keys to move and select options. Press Z to choose or confirm. Click inside the game first if the keys do not respond.

❤️ Q04How do I start hard mode?

The creator’s instructions say to hold A while clicking the green flag. This starts the project again, so finish or abandon your current attempt before using it.

❤️ Q05Can I play without a keyboard?

A physical keyboard is recommended. The creator lists keyboard controls, and this page does not supply touch buttons or guarantee phone compatibility.